Wednesday, April 11, 2007

The Korean Wave Popularity In Game



In Game & Mobile
The World’s Best IT Infrastructure for Gaming
With the world’s best IT infrastructure, Korea is a hotbed for video/computer game sales and development. Gaming is such a cultural phenomenon in Korea that the best players have a status matching that of rock stars. Korea is host to the World Cyber Games, considered to be the Olympic Games of video gaming, and for 2 consecutive years has won the championship.

On-line Gaming: An Exploding Pop Culture Phenomenon
Korea’s online game industry is recognized as the most innovative and successful in the world. The industry’s annual growth rate is expected to remain over 20%. Korea MMORPG’s have set the standards for creative gaming and profitable business models which are being studied and emulated by gaming companies around the world. Gravity Interactive ‘Ragnarok’ game boasts a worldwide aggregate subscriber-base of over 28-million, with worldwide concurrent users of 760,000. NCSoft’s ‘Lineage’ boasts over 3 million subscribers in Korea alone, paying a monthly free of 20$. Currently in China there are 65 million subscribers for ‘Legend of Mir,’ and another 10 million for ‘Fortress 2 Blue,’

Korean Mobile Content Goes Global
Korea’s mobile game content is recognized by wireless and portal companies worldwide for its high quality. In the domestic mobile sector, wireless gaming is growing at an annual rate of 258% with a base of 32 million mobile terminals and color-screen phones, Korean mobile content is now sold to major mobile terminal manufacturers and wireless companies in China, Israel, Japan and The U.S.

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